﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace helicopterFight
{
    public interface State
    {
        void setContent(Game1 gg);
        void loadContent();
        void initialize();
        void update();
        void draw(GameTime gameTime);
        String getNazwa();
    }
}
